

Maxon put a lot into shaders with this release and there is certainly more worthy of mention, starting with the Inverse Ambient Occlusion shader. Like the camera tracker, this works smoothly and quickly, just so long as you have the right footage. If you ever wanted to track objects before, you had to rely on a piece of third party software but now you can very quickly track an object (best with tracking markers) and replace it with your 3D geometry. This and the other newcomers, like the re-effector, make for an update with some substantial new possibilities.Ĭontrol over various shader elements can be had with the inverse AO shader, like the reflective areas of this imageīack to the VFX tools, the big new addition in R18 is without a doubt the Object Tracker. Hexagonal grid arrays of clones are now possible as are sorted transforms across clones, reducing the need for complexity at the cloner level. Of course, like every element of mograph, it can be used for much more than simply stopping overlap, so experimentation is a gratifying experience.Īt a more fundamental level the basic cloner has some new tricks too. One bugbear for many was controlling the overlap of clones but this is now no longer an issue, as the new Push Apart effector gives a variety of ways to stop this happening. Each upgrade has added tweaks and tools but R18 sees the biggest and most useful and that is without doubt the Voronoi Fracturing. The addition of the mograph module a few years ago was a compelling reason for many to switch to C4D, as the toolset and workflow was simple, powerful but incredibly fun.

Stop clones intersecting one another with the hand Push Apart effector Motion graphicsįor quite some time now Cinema 4D has ruled the roost when it comes to motion graphics.
